js 實現(xiàn)碰撞檢測的示例
碰撞檢測
目錄
代碼實例 與簡易拖拽的差異 下載源碼鏈接代碼實例
<div style='background: #334;width: 100px;height: 100px;position: absolute;cursor: move;z-index: 999;'></div><div style='background: green;width: 100px;height: 100px;position: absolute;top: 200px;left: 500px;'></div>(function () {var dragging = falsevar boxX, boxY, mouseX, mouseY, offsetX, offsetYvar box = document.getElementById(’box’)var box2 = document.getElementById(’box2’)var box2X, box2Y// 鼠標(biāo)按下的動作box.onmousedown = down// 鼠標(biāo)的移動動作document.onmousemove = move// 釋放鼠標(biāo)的動作document.onmouseup = up// 鼠標(biāo)按下后的函數(shù),e為事件對象function down(e) {dragging = true// 獲取元素所在的坐標(biāo)boxX = box.offsetLeftboxY = box.offsetTop// 獲取元素box2所在的坐標(biāo)box2X = box2.offsetLeftbox2Y = box2.offsetTop// 獲取鼠標(biāo)所在的坐標(biāo)mouseX = parseInt(getMouseXY(e).x)mouseY = parseInt(getMouseXY(e).y)// 鼠標(biāo)相對元素左和上邊緣的坐標(biāo)offsetX = mouseX - boxXoffsetY = mouseY - boxY}// 鼠標(biāo)移動調(diào)用的函數(shù)function move(e){if (dragging) {// 獲取移動后的元素的坐標(biāo)var x = getMouseXY(e).x - offsetXvar y = getMouseXY(e).y - offsetY// 計算可移動位置的大小, 保證元素不會超過可移動范圍var width = document.documentElement.clientWidth - box.offsetWidthvar height = document.documentElement.clientHeight - box.offsetHeight// min方法保證不會超過右邊界,max保證不會超過左邊界x = Math.min(Math.max(0, x), width)y = Math.min(Math.max(0, y), height)// 給元素及時定位box.style.left = x + ’px’box.style.top = y + ’px’// 碰撞檢測// x坐標(biāo)值的范圍判斷,y坐標(biāo)值的范圍判斷var judge_x = (x >= box2X - box2.offsetWidth) && (x <= box2X + box2.offsetWidth)var judge_y = (y >= box2Y - box2.offsetHeight) && (y <= box2Y + box2.offsetHeight)if (judge_x && judge_y) {console.log('碰撞到')}}}// 釋放鼠標(biāo)的函數(shù)function up(e){dragging = false}// 函數(shù)用于獲取鼠標(biāo)的位置function getMouseXY(e){var x = 0, y = 0e = e || window.eventif (e.pageX) {x = e.pageXy = e.pageY} else {x = e.clientX + document.body.scrollLeft - document.body.clientLefty = e.clientY + document.body.scrollTop - document.body.clientTop}return {x: x,y: y}}})()
與簡易拖拽的差異
簡易拖拽的鏈接
碰撞檢測
// 碰撞檢測// x坐標(biāo)值的范圍判斷,y坐標(biāo)值的范圍判斷var judge_x = (x >= box2X - box2.offsetWidth) && (x <= box2X + box2.offsetWidth)var judge_y = (y >= box2Y - box2.offsetHeight) && (y <= box2Y + box2.offsetHeight)if (judge_x && judge_y) {console.log('碰撞到')}
下載源碼鏈接
星輝的Github
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