Python實(shí)現(xiàn)簡單飛機(jī)大戰(zhàn)
本文實(shí)例為大家分享了Python實(shí)現(xiàn)簡單飛機(jī)大戰(zhàn)的具體代碼,供大家參考,具體內(nèi)容如下
功能
玩家飛機(jī)可以移動(dòng),可以發(fā)射子彈,敵機(jī)隨機(jī)產(chǎn)生,自由墜落。未添加擊落敵機(jī)的功能。主要用來練習(xí)類的封裝與繼承。
源碼
# -*- coding=utf-8 -*-import pygame, randomfrom pygame.locals import *class Base(object): def __init__(self, x, y, screen):self.screen = screenself.x = xself.y = yclass Player(Base): def __init__(self):super().__init__(210, 600, screen)self.playerName = './feiji/hero.gif'self.player = pygame.image.load(self.playerName).convert()self.bullet_list = [] def display(self):self.screen.blit(self.player, (self.x, self.y))for bullet in self.bullet_list: bullet.display() bullet.mov() def move_left(self):self.x -= 10 def move_right(self):self.x += 10 def move_up(self):self.y -= 10 def move_down(self):self.y += 10 def shot(self):bullet = Bullet()self.bullet_list.append(bullet)class Bullet(Base): def __init__(self):super().__init__(player.x+40, player.y-20, screen)self.bulletName = './feiji/bullet-3.gif'self.bullet = pygame.image.load(self.bulletName).convert() def display(self):self.screen.blit(self.bullet, (self.x, self.y)) def mov(self):self.y -= 10class Enemy(Base): def __init__(self):super().__init__(random.randint(1, 10)*40, 0, screen)self.enemyName = './feiji/enemy-1.gif'self.enemy = pygame.image.load(self.enemyName).convert()self.enemy_list = []self.i = 0 def mov(self):self.y += 2class EnemyArea(Enemy): def display(self):# 每隔一段時(shí)間創(chuàng)建一架敵機(jī)if self.i % 80 == 0: new_enemy = Enemy() self.enemy_list.append(new_enemy)self.i += 1for enemy in self.enemy_list: self.screen.blit(enemy.enemy, (enemy.x, enemy.y)) enemy.mov()if __name__ == ’__main__’: # 創(chuàng)建一個(gè)窗口,用來顯示內(nèi)容 screen = pygame.display.set_mode((480, 890)) # 創(chuàng)建一個(gè)和窗口大小的圖片,用來充當(dāng)背景 background = pygame.image.load('./feiji/background.png').convert() player = Player() enemy = Enemy() enemy_area = EnemyArea() while True:screen.blit(background, (0, 0))player.display()enemy_area.display()# 判斷按鍵for event in pygame.event.get(): if event.type == QUIT:exit() elif event.type == KEYDOWN:if event.key == K_a or event.key == K_LEFT: player.move_left()elif event.key == K_d or event.key == K_RIGHT: player.move_right()elif event.key == K_w or event.key == K_UP: player.move_up()elif event.key == K_s or event.key == K_DOWN: player.move_down()elif event.key == K_SPACE: player.shot()elif event.key == K_q: exit()pygame.display.update()pygame.time.delay(10)
結(jié)果展示
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持好吧啦網(wǎng)。
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