国产成人精品亚洲777人妖,欧美日韩精品一区视频,最新亚洲国产,国产乱码精品一区二区亚洲

您的位置:首頁(yè)技術(shù)文章
文章詳情頁(yè)

基于JavaScript實(shí)現(xiàn)猜數(shù)字游戲代碼實(shí)例

瀏覽:108日期:2023-10-19 11:14:26

環(huán)境

vscode 1.46 Microsoft Edge 83

示例

以下內(nèi)容為了解和熟悉 JavaScript,不需要理解,能夠復(fù)制粘貼并正確運(yùn)行即可。

新建網(wǎng)頁(yè)模板

在 vscode 中新建一個(gè) index.html 文件,然后輸入以下內(nèi)容。

<!DOCTYPE html><html> <head> <meta charset='utf-8'> <title>猜數(shù)字游戲</title> <style> html { font-family: sans-serif; } body { width: 50%; max-width: 800px; min-width: 480px; margin: 0 auto; } .lastResult { color: white; padding: 3px; } </style> </head> <body> <h1>猜數(shù)字游戲</h1> <p>我剛才隨機(jī)選定了一個(gè)100以?xún)?nèi)的自然數(shù)。看你能否在 10 次以?xún)?nèi)猜中它。每次我都會(huì)告訴你所猜的結(jié)果是高了還是低了。</p> <div class='form'> <label for='guessField'>請(qǐng)猜數(shù): </label> <input type='text' class='guessField'> <input type='submit' value='確定' class='guessSubmit'> </div> <div class='resultParas'> <p class='guesses'></p> <p class='lastResult'></p> <p class='lowOrHi'></p> </div> <script> // 開(kāi)始編寫(xiě) JavaScript 代碼 </script> </body></html>

定義變量

首先將需要使用的變量都定義出來(lái)。

let randomNumber = Math.floor(Math.random() * 100) + 1;const guesses = document.querySelector(’.guesses’);const lastResult = document.querySelector(’.lastResult’);const lowOrHi = document.querySelector(’.lowOrHi’);const guessSubmit = document.querySelector(’.guessSubmit’);const guessField = document.querySelector(’.guessField’);let guessCount = 1;let resetButton;

定義猜數(shù)字主邏輯

function checkGuess() { let userGuess = Number(guessField.value); if (guessCount === 1) { guesses.textContent = ’上次猜的數(shù):’; } guesses.textContent += userGuess + ’ ’; if (userGuess === randomNumber) { lastResult.textContent = ’恭喜你!猜對(duì)了’; lastResult.style.backgroundColor = ’green’; lowOrHi.textContent = ’’; setGameOver(); } else if (guessCount === 10) { lastResult.textContent = ’!!!GAME OVER!!!’; setGameOver(); } else { lastResult.textContent = ’你猜錯(cuò)了!’; lastResult.style.backgroundColor = ’red’; if(userGuess < randomNumber) { lowOrHi.textContent = ’你猜低了!’; } else if(userGuess > randomNumber) { lowOrHi.textContent = ’你猜高了’; } } guessCount++; guessField.value = ’’; guessField.focus();}

結(jié)束游戲

function setGameOver() { guessField.disabled = true; guessSubmit.disabled = true; resetButton = document.createElement(’button’); resetButton.textContent = ’開(kāi)始新游戲’; document.body.appendChild(resetButton); resetButton.addEventListener(’click’, resetGame);}

重置游戲

function resetGame() { guessCount = 1; const resetParas = document.querySelectorAll(’.resultParas p’); for (let i = 0 ; i < resetParas.length; i++) { resetParas[i].textContent = ’’; } resetButton.parentNode.removeChild(resetButton); guessField.disabled = false; guessSubmit.disabled = false; guessField.value = ’’; guessField.focus(); lastResult.style.backgroundColor = ’white’; randomNumber = Math.floor(Math.random() * 100) + 1;}

瀏覽器打開(kāi)

用瀏覽器打開(kāi)剛剛編寫(xiě)的程序,試試游戲是否能夠正常運(yùn)行。

附錄

源碼

<!DOCTYPE html><html><head> <meta charset='utf-8'> <title>猜數(shù)字游戲</title> <style> html { font-family: sans-serif; } body { width: 50%; max-width: 800px; min-width: 480px; margin: 0 auto; } .lastResult { color: white; padding: 3px; } </style></head><body> <h1>猜數(shù)字游戲</h1> <p>我剛才隨機(jī)選定了一個(gè)100以?xún)?nèi)的自然數(shù)。看你能否在 10 次以?xún)?nèi)猜中它。每次我都會(huì)告訴你所猜的結(jié)果是高了還是低了。</p> <div class='form'> <label for='guessField'>請(qǐng)猜數(shù): </label> <input type='text' class='guessField'> <input type='submit' value='確定' class='guessSubmit'> </div> <div class='resultParas'> <p class='guesses'></p> <p class='lastResult'></p> <p class='lowOrHi'></p> </div> <script> let randomNumber = Math.floor(Math.random() * 100) + 1; const guesses = document.querySelector(’.guesses’); const lastResult = document.querySelector(’.lastResult’); const lowOrHi = document.querySelector(’.lowOrHi’); const guessSubmit = document.querySelector(’.guessSubmit’); const guessField = document.querySelector(’.guessField’); let guessCount = 1; let resetButton; function checkGuess() { let userGuess = Number(guessField.value); if (guessCount === 1) { guesses.textContent = ’上次猜的數(shù):’; } guesses.textContent += userGuess + ’ ’; if (userGuess === randomNumber) { lastResult.textContent = ’恭喜你!猜對(duì)了’; lastResult.style.backgroundColor = ’green’; lowOrHi.textContent = ’’; setGameOver(); } else if (guessCount === 10) { lastResult.textContent = ’!!!GAME OVER!!!’; setGameOver(); } else { lastResult.textContent = ’你猜錯(cuò)了!’; lastResult.style.backgroundColor = ’red’; if (userGuess < randomNumber) { lowOrHi.textContent = ’你猜低了!’; } else if (userGuess > randomNumber) { lowOrHi.textContent = ’你猜高了’; } } guessCount++; guessField.value = ’’; guessField.focus(); } guessSubmit.addEventListener(’click’, checkGuess); function setGameOver() { guessField.disabled = true; guessSubmit.disabled = true; resetButton = document.createElement(’button’); resetButton.textContent = ’開(kāi)始新游戲’; document.body.appendChild(resetButton); resetButton.addEventListener(’click’, resetGame); } function resetGame() { guessCount = 1; const resetParas = document.querySelectorAll(’.resultParas p’); for (let i = 0; i < resetParas.length; i++) { resetParas[i].textContent = ’’; } resetButton.parentNode.removeChild(resetButton); guessField.disabled = false; guessSubmit.disabled = false; guessField.value = ’’; guessField.focus(); lastResult.style.backgroundColor = ’white’; randomNumber = Math.floor(Math.random() * 100) + 1; } </script></body></html>

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持好吧啦網(wǎng)。

標(biāo)簽: JavaScript
相關(guān)文章:
主站蜘蛛池模板: 溧水县| 天气| 固安县| 雷山县| 宜城市| 土默特右旗| 定西市| 罗甸县| 建德市| 翁源县| 朝阳市| 沙雅县| 兰西县| 金华市| 莒南县| 平舆县| 格尔木市| 梁山县| 长乐市| 邢台市| 团风县| 楚雄市| 天祝| 鹤庆县| 苍南县| 吴忠市| 灌阳县| 长宁县| 夹江县| 玉树县| 游戏| 图们市| 寿阳县| 蓬安县| 正宁县| 灯塔市| 瑞昌市| 武汉市| 上杭县| 丹东市| 泗水县|