国产成人精品亚洲777人妖,欧美日韩精品一区视频,最新亚洲国产,国产乱码精品一区二区亚洲

您的位置:首頁技術文章
文章詳情頁

Python趣味挑戰之教你用pygame畫進度條

瀏覽:82日期:2022-06-17 18:57:21
目錄一、初始化主界面二、第一種進度條三、第二種進度條四、第三種進度條五、第四種進度條六、綜合案例一、初始化主界面

import pygamepygame.init()screen = pygame.display.set_mode((500,300))pygame.display.set_caption('好看的進度條顯示V1.0')clock = pygame.time.Clock()while True: for event in pygame.event.get():if event.type == pygame.QUIT or event.type == pygame.K_F1: pygame.quit() sys.exit() screen.fill((255,255,255)) clock.tick(30) pygame.display.flip()

Python趣味挑戰之教你用pygame畫進度條

二、第一種進度條

(一)核心代碼

pygame.draw.rect(screen,(192,192,192),(5,100,490,20)) pygame.draw.rect(screen,(0,0,255),(5,100,step,20))

(二)設置步長,并循環遞增

step += 1

(三)完整代碼

import pygame,syspygame.init()screen = pygame.display.set_mode((500,300))pygame.display.set_caption('好看的進度條顯示V1.0')clock = pygame.time.Clock()step = 0while True: for event in pygame.event.get():if event.type == pygame.QUIT or event.type == pygame.K_F1: pygame.quit() sys.exit() screen.fill((255,255,255)) # screen.fill((0,0,0)) pygame.draw.rect(screen,(192,192,192),(5,100,490,20)) pygame.draw.rect(screen,(0,0,255),(5,100,step % 490,20)) step += 1 clock.tick(60) pygame.display.flip()

(四)運行效果

Python趣味挑戰之教你用pygame畫進度條

三、第二種進度條

(一)核心代碼

pygame.draw.rect(screen,(192,192,192),(5,100,490,20)) pygame.draw.rect(screen,(0,0,255),(5,100,step % 490,20)) font1 = pygame.font.Font(r’C:WindowsFontssimsun.ttc’, 16) text1 = font1.render(’%s %%’ % str(int((step % 490)/490*100)), True, (255,0,0)) screen.blit(text1, (245, 100))

(二)完整代碼

import pygame,syspygame.init()screen = pygame.display.set_mode((500,300))pygame.display.set_caption('好看的進度條顯示V1.0')clock = pygame.time.Clock()step = 0while True: for event in pygame.event.get():if event.type == pygame.QUIT or event.type == pygame.K_F1: pygame.quit() sys.exit() screen.fill((255,255,255)) # screen.fill((0,0,0)) pygame.draw.rect(screen,(192,192,192),(5,100,490,20)) pygame.draw.rect(screen,(0,0,255),(5,100,step % 490,20)) font1 = pygame.font.Font(r’C:WindowsFontssimsun.ttc’, 16) text1 = font1.render(’%s %%’ % str(int((step % 490)/490*100)), True, (255,0,0)) screen.blit(text1, (245, 100)) step += 1 clock.tick(60) pygame.display.flip()

(三)運行結果

Python趣味挑戰之教你用pygame畫進度條

四、第三種進度條

(一)核心代碼

pygame.draw.rect(screen,(192,192,192),(5,100,length+10,20)) pygame.draw.rect(screen,(0,0,255),(5,100,step % length,20)) pygame.draw.circle(screen,(0,0,255),(step % length,110),10) font1 = pygame.font.Font(r’C:WindowsFontssimsun.ttc’, 16) text1 = font1.render(’%s %%’ % str(int((step % length)/length*100)), True, (255,0,0)) screen.blit(text1, (245, 100))

(二)完整代碼

import pygame,syspygame.init()screen = pygame.display.set_mode((500,300))pygame.display.set_caption('好看的進度條顯示V1.0')clock = pygame.time.Clock()step = 0length = 480while True: for event in pygame.event.get():if event.type == pygame.QUIT or event.type == pygame.K_F1: pygame.quit() sys.exit() screen.fill((255,255,255)) # screen.fill((0,0,0)) pygame.draw.rect(screen,(192,192,192),(5,100,length+10,20)) pygame.draw.rect(screen,(0,0,255),(5,100,step % length,20)) pygame.draw.circle(screen,(0,0,255),(step % length,110),10) font1 = pygame.font.Font(r’C:WindowsFontssimsun.ttc’, 16) text1 = font1.render(’%s %%’ % str(int((step % length)/length*100)), True, (255,0,0)) screen.blit(text1, (245, 100)) step += 1 clock.tick(60) pygame.display.flip()

(三)運行效果

Python趣味挑戰之教你用pygame畫進度條

五、第四種進度條

(一)加載圖片資源

picture = pygame.transform.scale(pygame.image.load(’score/5.png’), (20, 20))

(二)畫進度條

pygame.draw.rect(screen,(192,192,192),(5,100,length+10,20)) pygame.draw.rect(screen,(251,174,63),(5,100,step % length,20))

(三)畫圖片資源

screen.blit(picture,(step%length,100))

(四)畫文字

font1 = pygame.font.Font(r’C:WindowsFontssimsun.ttc’, 16) text1 = font1.render(’%s %%’ % str(int((step % length)/length*100)), True, (255,0,0)) screen.blit(text1, (245, 100))

(五)完整代碼

import pygame,syspygame.init()screen = pygame.display.set_mode((500,300))pygame.display.set_caption('好看的進度條顯示V1.0')clock = pygame.time.Clock()picture = pygame.transform.scale(pygame.image.load(’score/5.png’), (20, 20))step = 0length = 480while True: for event in pygame.event.get():if event.type == pygame.QUIT or event.type == pygame.K_F1: pygame.quit() sys.exit() screen.fill((255,255,255)) # screen.fill((0,0,0)) pygame.draw.rect(screen,(192,192,192),(5,100,length+10,20)) pygame.draw.rect(screen,(251,174,63),(5,100,step % length,20)) screen.blit(picture,(step%length,100)) font1 = pygame.font.Font(r’C:WindowsFontssimsun.ttc’, 16) text1 = font1.render(’%s %%’ % str(int((step % length)/length*100)), True, (255,0,0)) screen.blit(text1, (245, 100)) step += 1 clock.tick(60) pygame.display.flip()

(六)運行效果

Python趣味挑戰之教你用pygame畫進度條

六、綜合案例

(一)完整代碼

import pygame,syspygame.init()screen = pygame.display.set_mode((500,300))pygame.display.set_caption('好看的進度條顯示V1.0')clock = pygame.time.Clock()picture = pygame.transform.scale(pygame.image.load(’score/5.png’), (20, 20))step = 0length = 480while True: for event in pygame.event.get():if event.type == pygame.QUIT or event.type == pygame.K_F1: pygame.quit() sys.exit() screen.fill((255,255,255)) # screen.fill((0,0,0)) # 第一種 pygame.draw.rect(screen,(192,192,192),(5,100,490,20)) pygame.draw.rect(screen,(0,0,255),(5,100,step % 490,20)) # 第二種 pygame.draw.rect(screen,(192,192,192),(5,150,490,20)) pygame.draw.rect(screen,(0,0,255),(5,150,step % 490,20)) font1 = pygame.font.Font(r’C:WindowsFontssimsun.ttc’, 16) text1 = font1.render(’%s %%’ % str(int((step % 490)/490*100)), True, (255,0,0)) screen.blit(text1, (245, 150)) # 第三種 pygame.draw.rect(screen,(192,192,192),(5,200,length+10,20)) pygame.draw.rect(screen,(0,0,255),(5,200,step % length,20)) pygame.draw.circle(screen,(0,0,255),(step % length,210),10) font1 = pygame.font.Font(r’C:WindowsFontssimsun.ttc’, 16) text1 = font1.render(’%s %%’ % str(int((step % length)/length*100)), True, (255,0,0)) screen.blit(text1, (245, 200)) # 第四種 pygame.draw.rect(screen,(192,192,192),(5,250,length+10,20)) pygame.draw.rect(screen,(251,174,63),(5,250,step % length,20)) screen.blit(picture,(step%length,250)) font1 = pygame.font.Font(r’C:WindowsFontssimsun.ttc’, 16) text1 = font1.render(’%s %%’ % str(int((step % length)/length*100)), True, (255,0,0)) screen.blit(text1, (245, 250)) step += 1 clock.tick(60) pygame.display.flip()

(二)運行效果

Python趣味挑戰之教你用pygame畫進度條

OK,寫完,本博文純屬科普貼,技術含量不高,入門級別,大家喜歡就好。而且里面代碼相對比較簡單,也沒有考慮優化,大家在實操過程中可以優化完善,并反饋給我一起進步。

到此這篇關于Python趣味挑戰之教你用pygame畫進度條的文章就介紹到這了,更多相關pygame畫進度條內容請搜索好吧啦網以前的文章或繼續瀏覽下面的相關文章希望大家以后多多支持好吧啦網!

標簽: Python 編程
相關文章:
主站蜘蛛池模板: 时尚| 廊坊市| 睢宁县| 汾西县| 通江县| 逊克县| 阿克| 山阳县| 镇远县| 宜丰县| 西吉县| 固始县| 霍林郭勒市| 宿迁市| 洮南市| 永定县| 黄大仙区| 健康| 建德市| 巢湖市| 治县。| 纳雍县| 宁明县| 京山县| 亳州市| 峨边| 合阳县| 密云县| 贵溪市| 呼和浩特市| 镇巴县| 柳河县| 万源市| 塔河县| 福贡县| 菏泽市| 宝山区| 鄂伦春自治旗| 沙田区| 长春市| 射洪县|