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springboot中@Async默認線程池導致OOM問題

瀏覽:4日期:2023-05-15 10:07:27

前言:

1.最近項目上在測試人員壓測過程中發(fā)現(xiàn)了OOM問題,項目使用springboot搭建項目工程,通過查看日志中包含信息:unable to create new native thread

內(nèi)存溢出的三種類型:1.第一種OutOfMemoryError: PermGen space,發(fā)生這種問題的原意是程序中使用了大量的jar或class2.第二種OutOfMemoryError: Java heap space,發(fā)生這種問題的原因是java虛擬機創(chuàng)建的對象太多3.第三種OutOfMemoryError:unable to create new native thread,創(chuàng)建線程數(shù)量太多,占用內(nèi)存過大

初步分析:

1.初步懷疑是線程創(chuàng)建太多導致,使用jstack 線程號 > /tmp/oom.log將應用的線程信息打印出來。查看oom.log,發(fā)現(xiàn)大量線程處于Runnable狀態(tài),基本可以確認是線程創(chuàng)建太多了。

代碼分析:

1.出問題的微服務是日志寫庫服務,對比日志,鎖定在writeLog方法上,wirteLog方法使用spring-@Async注解,寫庫操作采用的是異步寫入方式。2.之前沒有對@Async注解深入研究過,只是知道可以自定義內(nèi)部線程池,經(jīng)查看,日志寫庫服務并未自定義異步配置,使用的是spring-@Async默認異步配置3.首先簡單百度了下,網(wǎng)上提到@Async默認異步配置使用的是SimpleAsyncTaskExecutor,該線程池默認來一個任務創(chuàng)建一個線程,在壓測情況下,會有大量寫庫請求進入日志寫庫服務,這時就會不斷創(chuàng)建大量線程,極有可能壓爆服務器內(nèi)存。

借此機會也學習了下SimpleAsyncTaskExecutor源碼,總結(jié)如下:

1.SimpleAsyncTaskExecutor提供了限流機制,通過concurrencyLimit屬性來控制開關(guān),當concurrencyLimit>=0時開啟限流機制,默認關(guān)閉限流機制即concurrencyLimit=-1,當關(guān)閉情況下,會不斷創(chuàng)建新的線程來處理任務,核心代碼如下:

public void execute(Runnable task, long startTimeout) { Assert.notNull(task, 'Runnable must not be null'); Runnable taskToUse = (this.taskDecorator != null ? this.taskDecorator.decorate(task) : task); //判斷是否開啟限流機制 if (isThrottleActive() && startTimeout > TIMEOUT_IMMEDIATE) { //執(zhí)行前置操作,進行限流 this.concurrencyThrottle.beforeAccess(); //執(zhí)行完線程任務,會執(zhí)行后置操作concurrencyThrottle.afterAccess(),配合進行限流 doExecute(new ConcurrencyThrottlingRunnable(taskToUse)); } else { doExecute(taskToUse); }}

2.SimpleAsyncTaskExecutor限流實現(xiàn)

首先任務進來,會循環(huán)判斷當前執(zhí)行線程數(shù)是否超過concurrencyLimit,如果超了,則當前線程調(diào)用wait方法,釋放monitor對象鎖,進入等待

protected void beforeAccess() {if (this.concurrencyLimit == NO_CONCURRENCY) {throw new IllegalStateException('Currently no invocations allowed - concurrency limit set to NO_CONCURRENCY');}if (this.concurrencyLimit > 0) {boolean debug = logger.isDebugEnabled();synchronized (this.monitor) {boolean interrupted = false;while (this.concurrencyCount >= this.concurrencyLimit) {if (interrupted) {throw new IllegalStateException('Thread was interrupted while waiting for invocation access, ' +'but concurrency limit still does not allow for entering');}if (debug) {logger.debug('Concurrency count ' + this.concurrencyCount +' has reached limit ' + this.concurrencyLimit + ' - blocking');}try {this.monitor.wait();}catch (InterruptedException ex) {// Re-interrupt current thread, to allow other threads to react.Thread.currentThread().interrupt();interrupted = true;}}if (debug) {logger.debug('Entering throttle at concurrency count ' + this.concurrencyCount);}this.concurrencyCount++;}}}

2.SimpleAsyncTaskExecutor限流實現(xiàn):首先任務進來,會循環(huán)判斷當前執(zhí)行線程數(shù)是否超過concurrencyLimit,如果超了,則當前線程調(diào)用wait方法,釋放monitor對象鎖,進入等待狀態(tài)。

protected void beforeAccess() {if (this.concurrencyLimit == NO_CONCURRENCY) {throw new IllegalStateException('Currently no invocations allowed - concurrency limit set to NO_CONCURRENCY');}if (this.concurrencyLimit > 0) {boolean debug = logger.isDebugEnabled();synchronized (this.monitor) {boolean interrupted = false;while (this.concurrencyCount >= this.concurrencyLimit) {if (interrupted) {throw new IllegalStateException('Thread was interrupted while waiting for invocation access, ' +'but concurrency limit still does not allow for entering');}if (debug) {logger.debug('Concurrency count ' + this.concurrencyCount +' has reached limit ' + this.concurrencyLimit + ' - blocking');}try {this.monitor.wait();}catch (InterruptedException ex) {// Re-interrupt current thread, to allow other threads to react.Thread.currentThread().interrupt();interrupted = true;}}if (debug) {logger.debug('Entering throttle at concurrency count ' + this.concurrencyCount);}this.concurrencyCount++;}}}

線程任務執(zhí)行完畢后,當前執(zhí)行線程數(shù)會減一,會調(diào)用monitor對象的notify方法,喚醒等待狀態(tài)下的線程,等待狀態(tài)下的線程會競爭monitor鎖,競爭到,會繼續(xù)執(zhí)行線程任務。

protected void afterAccess() {if (this.concurrencyLimit >= 0) {synchronized (this.monitor) {this.concurrencyCount--;if (logger.isDebugEnabled()) {logger.debug('Returning from throttle at concurrency count ' + this.concurrencyCount);}this.monitor.notify();}}}

雖然看了源碼了解了SimpleAsyncTaskExecutor有限流機制,實踐出真知,我們還是測試下:一、測試未開啟限流機制下,我們啟動20個線程去調(diào)用異步方法,查看Java VisualVM工具如下:

springboot中@Async默認線程池導致OOM問題

二、測試開啟限流機制,開啟限流機制的代碼如下:

@Configuration@EnableAsyncpublic class AsyncCommonConfig extends AsyncConfigurerSupport { @Override public Executor getAsyncExecutor() { SimpleAsyncTaskExecutor executor = new SimpleAsyncTaskExecutor(); //設置允許同時執(zhí)行的線程數(shù)為10 executor.setConcurrencyLimit(10); return executor; }}

同樣,我們啟動20個線程去調(diào)用異步方法,查看Java VisualVM工具如下:

springboot中@Async默認線程池導致OOM問題

通過上面驗證可知:1.開啟限流情況下,能有效控制應用線程數(shù)2.雖然可以有效控制線程數(shù),但執(zhí)行效率會降低,會出現(xiàn)主線程等待,線程競爭的情況。3.限流機制適用于任務處理比較快的場景,對于應用處理時間比較慢的場景并不適用。==

最終解決辦法:1.自定義線程池,使用LinkedBlockingQueue阻塞隊列來限定線程池的上限2.定義拒絕策略,如果隊列滿了,則拒絕處理該任務,打印日志,代碼如下:

public class AsyncConfig implements AsyncConfigurer{ private Logger logger = LogManager.getLogger(); @Value('${thread.pool.corePoolSize:10}') private int corePoolSize; @Value('${thread.pool.maxPoolSize:20}') private int maxPoolSize; @Value('${thread.pool.keepAliveSeconds:4}') private int keepAliveSeconds; @Value('${thread.pool.queueCapacity:512}') private int queueCapacity; @Override public Executor getAsyncExecutor() { ThreadPoolTaskExecutor executor = new ThreadPoolTaskExecutor(); executor.setCorePoolSize(corePoolSize); executor.setMaxPoolSize(maxPoolSize); executor.setKeepAliveSeconds(keepAliveSeconds); executor.setQueueCapacity(queueCapacity); executor.setRejectedExecutionHandler((Runnable r, ThreadPoolExecutor exe) -> {logger.warn('當前任務線程池隊列已滿.'); }); executor.initialize(); return executor; } @Override public AsyncUncaughtExceptionHandler getAsyncUncaughtExceptionHandler() { return new AsyncUncaughtExceptionHandler() { @Override public void handleUncaughtException(Throwable ex , Method method , Object... params) {logger.error('線程池執(zhí)行任務發(fā)生未知異常.', ex); } }; }}

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